
Lord EmBra
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2011.05.07 20:27:00 -
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Originally by: Drunx A bit of a mess in this topic...
BUT
there is some true thought which exists in this direction.
TL;DR - Rich guys own bums! <--- very shortened! better read it all.
PVP Changed a lot. But it changed to the way CCP wants it to be changed. With all the speed nerfing and further balancing, CCP pushed through the concept of cooperation more then ever before. Basically this means that SOLO is not appreciated anymore and deems away day by day.
Today, PVP is all about your fleet. How many? Which ships? Which tactics? and so on.
Previously PVP was more... spontaneous so to say.
Today it is a rare case scenario that upon engaging into a fight, you will get adequate resistance from your enemy. In 90% of the cases it is all about blobing or "wallet challenging".
And wallet challenging is the 2-nd factor which CHANGES PVP a lot.
Look at the average wealth of today's players. It is waaayyy higher then in 2005. Look at the prices of the ships? They are more or less the same - meaning they didn't change as much as someones wealth changed.
This brings us to the fact that today, more players can afford bigger ships, better modules and so on. In 2005, having a slave set, even low-grade, was something "WOW! WTF! OMG!" today - it's much more affordable.
There are more and more faction ships used in PVP, which would be also very notable event in 2005.
The average "PVP level" - if measured in ship value, modules - whatever - is much higher now.
The amount of new players - is not so big to fill in the gap between those in the top and in the bottom.
Look at this: http://eve-kill.net/?a=kill_related&kll_id=9504741
If you now go back in time and show it to yourself in 2005 (if you were playing even at those times)) - you would be blinded....
So this is the good illustration of that the pvp level has advanced a lot because of the fact that the wealth raised too, though the market didn't fully followed that trend. Which made PVP extremely cheap for one group and still tough for the other group.
And basically, it is all linked to the time=isks factor. CCP made more possibilities for earning iskies, but they are all still quite much dependent on time you are ready to spend in the game.
Sooo....:)) It is not dying, but it is trasforming. Not for good and not for bad, but to some different concept then it was in 2005. Though the fact that there is something wrong with the economy in eve - is true.
If it all goes this way - the value of pvp, value of experience and tactics and preparation for the fights and so on, will sank in the factor of wealthiness. And Tranquility will become Singularity.
So true, this game need more ISK sinks.
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